PYGLET - Shape Visible

PYGLET - Shape Visible

pyglet is a popular library in Python for game development and multimedia. If you're looking to determine if a particular shape (like a rectangle or a circle) is visible within a window or check its visibility against another shape, you'd typically use bounding boxes, coordinate checks, or other geometric methods.

Here's a simple example of determining the visibility of a rectangle shape within the window bounds:

import pyglet

window = pyglet.window.Window(800, 600)

class Rectangle:
    def __init__(self, x, y, width, height):
        self.x = x
        self.y = y
        self.width = width
        self.height = height

    def is_visible(self, window):
        # Check if the shape is outside the window's boundaries
        if (self.x + self.width < 0 or self.x > window.width or
            self.y + self.height < 0 or self.y > window.height):
            return False
        return True

    def draw(self):
        pyglet.graphics.draw(4, pyglet.gl.GL_QUADS,
            ('v2f', (self.x, self.y, 
                     self.x + self.width, self.y, 
                     self.x + self.width, self.y + self.height, 
                     self.x, self.y + self.height))
        )

rectangle = Rectangle(100, 100, 200, 150)

@window.event
def on_draw():
    window.clear()
    rectangle.draw()

pyglet.app.run()

In this example, we've created a simple Rectangle class. The is_visible method checks if the rectangle is outside the window's bounds. If it is, it returns False, otherwise True.

This is a simple visibility check based on window bounds. If you need complex collision or visibility checks against other shapes, you might consider using a game development library or physics engine like pymunk that can handle complex collisions and visibility checks more efficiently.


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