To use a custom font with a Windows Universal app, you can follow these steps:
Add the font file to your project. Right-click your project in Solution Explorer, select "Add" > "Existing Item", and browse to the font file that you want to use. By default, the font file will be added to the root of your project.
Set the "Build Action" property of the font file to "Content". This tells the compiler to include the font file in the output package.
Register the font file in your app's package manifest. Open the "Package.appxmanifest" file in the "Solution Explorer", and select the "Visual Assets" tab. Scroll down to the "Fonts" section, and click the "+" button to add a new font. In the "Source" field, enter the name of the font file that you added in step 1 (including the extension). In the "Target" field, enter the name that you want to use to refer to the font in your code.
Load the font in your app. To load the font, you can use the FontFamily
class. First, create a new instance of FontFamily
using the name that you specified in the "Target" field of the package manifest. Then, set the FontFamily
property of the control that you want to apply the font to:
FontFamily font = new FontFamily("MyCustomFont"); myTextBlock.FontFamily = font;
Note that the font file must be in a format that is supported by Windows, such as TrueType or OpenType. If you are using a font file that is not in one of these formats, you may need to convert it to a supported format before you can use it in your app.
"How to add custom font to Windows Universal app?" Description: Learn how to integrate a custom font into your Windows Universal app to enhance the visual appearance and branding.
// Adding custom font to Windows Universal app // Place your font file (e.g., .ttf or .otf) in the Assets folder of your project // Add the following XAML code to set the font for a control <TextBlock Text="Hello, World!" FontFamily="Assets/YourCustomFont.ttf#YourCustomFont" />
"Using custom font in XAML for Windows Universal app" Description: Understand the process of utilizing a custom font in XAML to style text elements within your Windows Universal app.
<!-- Using custom font in XAML --> <!-- Ensure your font file is included in the project --> <TextBlock Text="Hello, World!" FontFamily="Assets/YourCustomFont.ttf#YourCustomFont" />
"How to set font programmatically in Windows Universal app?" Description: Explore the method to programmatically set a custom font for text elements in your Windows Universal app.
// Setting font programmatically myTextBlock.FontFamily = new FontFamily(new Uri("ms-appx:///"), "/Assets/YourCustomFont.ttf#YourCustomFont");
"How to apply custom font to all text in Windows Universal app?" Description: Learn how to apply a custom font universally to all text elements across your Windows Universal app for consistent styling.
// Applying custom font to all text // Define a style in App.xaml <Style TargetType="TextBlock"> <Setter Property="FontFamily" Value="Assets/YourCustomFont.ttf#YourCustomFont" /> </Style>
"Using custom font with Windows.UI.Xaml.Controls.TextBlock" Description: Specific instructions on how to utilize a custom font with the TextBlock control in Windows Universal app development.
// Using custom font with TextBlock <TextBlock Text="Hello, World!" FontFamily="Assets/YourCustomFont.ttf#YourCustomFont" />
"How to load custom font dynamically in Windows Universal app?" Description: Learn how to dynamically load a custom font into your Windows Universal app at runtime to provide flexibility in font selection.
// Loading custom font dynamically // Use the FontFamily constructor to load the font from a URI myTextBlock.FontFamily = new FontFamily(new Uri("ms-appx:///"), "/Assets/YourCustomFont.ttf#YourCustomFont");
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